


In the physics engine every ship in EVE is a sphere with no facing, only vectors. Because ships worth 10-20-50x the price of these ships is how you play EVE, yes of course, cause a 400k module, used 4-5 times on a ship, should require a 200mil Cruiser, or 30mil Ceptor, and Cepters ant that great for the job due to not much of a range bonus."cold align" really doesn't do much on it's own. Bring Hic, Arazu / Lachesis, ceptor with +2 / +3 short points, bring Keres or the new navy ew frig. WCS's should be removed from the game, or at the very least have their drawbacks increased, reason? Being a wimp, Transports and Industrials should be the only ships capable of fitting one. Was referring to ships that either get A, multiple long range points, or things like the Navy Maulus, with the Scram bonus, to catch farmers, who normally sit off the beacon a fair ways, you need a fast ship, that can fit enough Scrams to counter Farmers, and Punishers, have a lot of Low Slots, and I have seen them in almost every bloody Complex since the change, so I am correct, there are only a few ships that can reliably catch these things, such as Tri-Scram MWD Captors, Maulus Navies, and things that have enough mids to fit enough Points. Makes you pretty gimped for real rights, but it is certainly possible.Īnd yes, this is a whine thread. You can fit plenty of ships with triple scrams and chase stabbed farmers all day. WCS don't make you immune to all but two or three ships. Not that they can't hold you down, it would give them more chances to catch you at the location you Warped to, maybe make them active modules then, while active your Align, Warp Speed and Speed drop by 50% or something? They should have something that actually involves a risk in using them, and haha! I don't believe the ships that bring me my ammo, and fill my market with stock should be nerfed, Industrials have slower aligns, and carry much more then the ship is worth, therefor, it should have some bonus to keeping it alive, in my opinion, something that makes use of the WCS's, that would be a massive negative to Combat ship.īut yes, a worse, more serve penalty for using something that can make you immune to all but 2 or 3 ships, which generally costs 10-20 times as much as the ship you are trying to pin down. If the ships chasing you cant hold you down anyway who cares how fast you warp just as long as you can warp.Īlso thank you for the 2nd on not adding these ill effects to industrials. The 50% reduction in warp speed would do little to deter imo. Something like that would be awesome! And yes, I do hate Farmers with a passion. For every 1 Warp Core Strength you gain, you loose 50% Warp Speed, Industrials do not suffer this side effect. If someone is in Combat Space Farming (Low Sec), they should be exposed to just as much threat as a standard combat ship, they should have downsides, like. If a pilots wants to fit warp core stabs to their ship their combat capabilities should be greatly reduced. All too often in faction warfare space we see pilots offensively and defensively running complexes with stabs.

Warp core stabs need some nerf to deter them from being used as often in combat. I would give industrial ships immunity to the 0% resistance would keep them viable for hauling ships and industrial ships.

Adding the negative of having 0% resistance to a combat ship due to the warp stab being fit should be enough of a deterrent for pilots. The change I'm suggesting to warp core stabilizers is to treat them like polarized weaponry on combat ships. Industrial ships are not intended to be combat ships and I feel that the added warp core strength of warp core stabs outweigh the negatives.
#Eve online warp stabilizer mods
Now with industrial ships or hauling ships I see real reason to fit such mods on. On a combat ship these are not the kind of bonuses you want to see,but IMHO not enough to deter pilots from using them in combat situations. It has 50% reduction to max targeting range and 50% hit to scan resolution while adding +1 to warp core strength. Lets take the "Warp Core Stabilizer I" for example. As it stands now they have some serious drawbacks to combat, but we still see pilots using them in combat situations. In faction warfare and PVP in general warp core stabilizers can be an issue and I would like to propose a tweak to them.
